2 research outputs found

    Robust 3D face capture using example-based photometric stereo

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    We show that using example-based photometric stereo, it is possible to achieve realistic reconstructions of the human face. The method can handle non-Lambertian reflectance and attached shadows after a simple calibration step. We use spherical harmonics to model and de-noise the illumination functions from images of a reference object with known shape, and a fast grid technique to invert those functions and recover the surface normal for each point of the target object. The depth coordinate is obtained by weighted multi-scale integration of these normals, using an integration weight mask obtained automatically from the images themselves. We have applied these techniques to improve the PHOTOFACE system of Hansen et al. (2010). © 2013 Elsevier B.V. All rights reserved

    A robust multi-scale integration method to obtain the depth from gradient maps

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    We describe a robust method for the recovery of the depth map (or height map) from a gradient map (or normal map) of a scene, such as would be obtained by photometric stereo or interferometry. Our method allows for uncertain or missing samples, which are often present in experimentally measured gradient maps, and also for sharp discontinuities in the scene's depth, e.g. along object silhouette edges. By using a multi-scale approach, our integration algorithm achieves linear time and memory costs. A key feature of our method is the allowance for a given weight map that flags unreliable or missing gradient samples. We also describe several integration methods from the literature that are commonly used for this task. Based on theoretical analysis and tests with various synthetic and measured gradient maps, we argue that our algorithm is as accurate as the best existing methods, handling incomplete data and discontinuities, and is more efficient in time and memory usage, especially for large gradient maps. © 2012 Elsevier Inc. All rights reserved
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